Oct 06, 2006, 10:03 PM // 22:03
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#1
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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6v6 Air Spike Holding Build
Version 1.0http://www.gwshack.us/c0aed
ZOMG CHOKING GAS RANGERS WILL PWN U!!! There, I said it before you guys could. All you do is PD the Preperation, then Blind him on spikes. You can also Diversion him before a spike.
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Oct 06, 2006, 10:53 PM // 22:53
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#2
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Bflash is teh metagame!
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Oct 07, 2006, 12:29 AM // 00:29
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#3
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Academy Page
Join Date: Sep 2005
Guild: Requiem Lords
Profession: Mo/
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i'm always so quick to be negative, so I appologise for this BUT:
hex removal?
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Oct 07, 2006, 05:40 AM // 05:40
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#4
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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i would say enchant removal. ether prodigy keep getting removed, ele will full of exhaustion faster then ever
equinox is the exact counter to this. but i don't think people will bring this elite.
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Oct 07, 2006, 06:02 AM // 06:02
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#5
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Pre-Searing Cadet
Join Date: Oct 2005
Location: California,US
Guild: WoJ
Profession: N/E
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I thought CG ignored the effects of being blind?
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Oct 07, 2006, 06:04 AM // 06:04
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#6
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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It does.
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Oct 07, 2006, 06:15 AM // 06:15
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#7
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Lion's Arch Merchant
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Quote:
Originally Posted by Mr Pp
I thought CG ignored the effects of being blind?
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That's why he said you PD the preparation.
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Oct 07, 2006, 06:35 AM // 06:35
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#8
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Lion's Arch Merchant
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The only thing that comes to mind is, the obs flame hitting before the orbs do. Hexes aswell but meh.. ;o
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Oct 07, 2006, 01:40 PM // 13:40
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#9
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Academy Page
Join Date: Jun 2006
Guild: The Notorious Luna[LuNa]
Profession: W/E
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blind doesnt do anything to cg...
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Oct 07, 2006, 01:48 PM // 13:48
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#10
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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I've watched A LOT of obs mode and played a few runs so far and I can tell you haven't seen a single hex overload team. So I guess if the off chance you do run into one (which from what I can see, is VERY rare), I'd just call it bad luck and go again.
Honestly the only skill in there that you could drop is earth attunement. You don't need it to cast 3 wards, and you've got glyph for obs flame. But then the ele is e/w so you can't take any hex removal anyways. And even if you could, 1 hex removal won't go very far vs hex overload.
And come on people read, he said you PD the prep, that leaves the CG to just interupt with savage/distracting, which IS affected by blind.
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Oct 07, 2006, 06:16 PM // 18:16
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#11
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by no1 승리를 위해
blind doesnt do anything to cg...
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Blind causes Seeking to drop though.
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Oct 07, 2006, 08:00 PM // 20:00
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#12
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Yeah I'd have to agree that Hexes are rare enough that I just don't even bring counters to them.
Honestly, enchantment removal isn't really a problem in this build. Matches don't generally last so long that you'd get exhaustioned out.
Quote:
Originally Posted by Vindexus
All you do is PD the Preperation, then Blind him on spikes.
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That's good advice, you should put that into the original post.
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Oct 08, 2006, 06:44 PM // 18:44
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#13
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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One mend ailment and one extinguish are by no means enough to survive a good condition pressure build. any ranger with a bow (even a flatbow) can interupt heal party with ease, and before you say "blind the rangers" know that a condition pressure build generally has a lot of rangers (and/or warriors.) Between 2 rangers a sin and a warrior, which do you blind? Do you spam BF on recharge? If you do it will be noticed, and it will be d-shotted in a matter of seconds. Not to mention without any other conditions in the build they can be easily drawn or mended
The only problem I'd see with destroying this build in <1minute is shield's up, which is only up 50% of the time, and only serves as a marker for who to kill first. The lack of healing alone makes this build rather hilarious, tbh.
Wait another week or 2 and realize that if people stop bringing counters to something because of how rare it is, it will become popular. I've seen several hex teams already in 6v6, and though we had no trouble against them, they do exist, and will own you because you have absolutely no removal. Also, the fact that you're spiking with PP/SD with no fake hex (like parabond) makes it dreadfully easy who you're spiking, and easy work for any half-decent infuser.
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Oct 08, 2006, 10:34 PM // 22:34
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#14
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Forge Runner
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I can't see the page... seem to be down.
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Oct 09, 2006, 07:28 AM // 07:28
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#15
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Forge Runner
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Quote:
Originally Posted by Yunas Ele
I've watched A LOT of obs mode and played a few runs so far and I can tell you haven't seen a single hex overload team. So I guess if the off chance you do run into one (which from what I can see, is VERY rare), I'd just call it bad luck and go again.
Honestly the only skill in there that you could drop is earth attunement. You don't need it to cast 3 wards, and you've got glyph for obs flame. But then the ele is e/w so you can't take any hex removal anyways. And even if you could, 1 hex removal won't go very far vs hex overload.
And come on people read, he said you PD the prep, that leaves the CG to just interupt with savage/distracting, which IS affected by blind.
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Currently Iway use mark of pain, and 1 single hex removal take down much aoe dmg. so its nice to have some hex removal.
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Oct 09, 2006, 10:10 AM // 10:10
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#16
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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All im saying is... fast cast air spikes owns.. its ftw with only 4 spikers you can kill a target suprisingly i did it as a joke with some friends then got a 70 fame run out of it
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Oct 09, 2006, 11:30 AM // 11:30
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#17
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Academy Page
Join Date: Sep 2005
Guild: Requiem Lords
Profession: Mo/
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Quote:
Originally Posted by The Silver Star
All im saying is... fast cast air spikes owns.. its ftw with only 4 spikers you can kill a target suprisingly i did it as a joke with some friends then got a 70 fame run out of it
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not that he's running fast cast air spike of course, just that you wanted to take this opportunity to point out how much it "ownz" right?
vind, lets say that you disable choking gas ok?
now what?, "blind rangers 2 and 3 on 2 spike on 1, 3 .. 2 ... 1 ..." and you don't think I can't mend that blind in the 2.5 seconds they need it off to d-shot your lightning orb? I'll certainly have it down the second time you try it
I mean I like what you've done, "blood spike is gimped, I want a team full of monk secondaries that can kill and energy management up the wassoo, wait *I know* lets use e prod and a lightning spike!" its just that 2 second lead spells, don't work with *this* many interupting rangers around in every match.
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Oct 09, 2006, 11:46 AM // 11:46
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#18
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Quote:
vind, lets say that you disable choking gas ok?
now what?, "blind rangers 2 and 3 on 2 spike on 1, 3 .. 2 ... 1 ..." and you don't think I can't mend that blind in the 2.5 seconds they need it off to d-shot your lightning orb? I'll certainly have it down the second time you try it
I mean I like what you've done, "blood spike is gimped, I want a team full of monk secondaries that can kill and energy management up the wassoo, wait *I know* lets use e prod and a lightning spike!" its just that 2 second lead spells, don't work with *this* many interupting rangers around in every match.
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I've been playing with 2 Air Ele's and have had no problem against ranger interrupts. Then again, I have a Mesmer with Monk hate to shut you down also, so I don't know how well this spike would do...
Wait a sec.
Quote:
You can also Diversion him before a spike.
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Since the page is down I couldn't see. But I think this > your mend tactic, madnrisky.
I have yet to find a team of 3 interrupt Rangers, bar the occasional interrupt on the spirit spammer (in the 3 Ranger groups) so all you need to do is dedicate 2 of the Ele's to a target each, Flash spam and do all that lovely healing/protting inbetween, and spike, get back on your target, ... etc.
Last edited by Kabale; Oct 09, 2006 at 11:49 AM // 11:49..
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Oct 09, 2006, 01:43 PM // 13:43
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#19
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Frost Gate Guardian
Join Date: Feb 2006
Guild: We Are All Pretty [ugly]
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What if you're in halls and some team caps at 3:10 but you think they're noobs so you split damage between them and the holding team?
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Oct 09, 2006, 02:25 PM // 14:25
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#20
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Quote:
Originally Posted by Formosa
What if you're in halls and some team caps at 3:10 but you think they're noobs so you split damage between them and the holding team?
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You do know that if a noob team caps altar, they become the holding team... So from what you're saying above, you should go all out on the holding team. Right? Yeah, I do that all the time. Do you?
No, I see where you're failing. This is actually what you're doing: You halve your damage to the holding team, and distract the other non-holding team so that the HOLDING team can easily defend TWO teams.
Way to go with that tactic.
Sorry for the hijack Vindexus, I'll leave it at this :/
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